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Dear Outgunned Games,

 

I hope this message finds you well! I wanted to follow up on my previous email regarding SnackR and the opportunity to showcase your creative projects on our growing platform.

SnackR is rapidly evolving into a go-to destination for games, comics, and animations, designed specifically for creators like you to connect with a mobile-first audience. Our platform empowers creators with features like visibility tools, engagement analytics, and monetization options to truly amplify their reach.

If my earlier email didn’t reach you or if you’d like more details, I’d love to schedule a quick chat to walk you through how SnackR can benefit you.

Here’s a quick recap and some helpful links:

Please let me know if there’s a good time for us to connect. Your work has the potential to thrive on SnackR, and we’re excited about the possibilities of collaborating with you!

Looking forward to hearing from you soon.

Best regards, Ren Banzan Studios

Dear Outgunned Games,

I hope you’re doing well! My name is Ren, and I’m reaching out from Banzan Studios, the team behind SnackR—an exciting new platform that combines the best of TikTok, YouTube, and Patreon, specifically designed for creators like you.

We’ve been following your work, and we’re particularly impressed by your project, "Bungee Spider" The creativity behind it caught our attention, and we believe it would resonate well with our growing audience on SnackR.

SnackR is an all-in-one platform where creators can share games, animations, and comics, and engage with a dedicated mobile-first audience. This is built by a team of folks who have been creators themselves and have faced the same problems that young creators like you do. Each feature and functionality is built while keeping the ‘Creator’ in mind. We're focused on giving creators control over their content and its reach, and we'd love for you to be part of this journey.

While "Bungee Spider" truly stood out to us, you’re not limited to submitting just that—we’d be thrilled to explore any other game or project you think might be a great fit for SnackR as well.

If you're interested in learning more about how SnackR could benefit you and help you reach new audiences, I’d love to discuss this further. Please let me know if you’re available for a quick chat. Feel free to check us out in the meantime: Website: https://banzan.co/ Instagram: https://www.instagram.com/banzanstudios/ LinkedIn: https://www.linkedin.com/company/banzanstudios/

I’ll also share a short video showcasing what SnackR is all about—this will give you a better sense of how we’re creating a platform tailored for creators like you: ~ https://www.instagram.com/p/DCVjW1LIM07/

Here's the actual app on Google Play. Let me know what you think! ~ https://play.google.com/store/apps/details?id=app.web.banzan_snackr.twa&hl=en

Looking forward to hearing from you! :)

Best regards, Ren Banzan Studios

Love the updates so far, when you are happy with it down the road a while, you should consider making a C64 SID player.. that would be amazing as well. Thanks for your hard work!

Does this support other tracker filetypes like s3m or it? Or just mod?

Just mod.

Got it. Any plan to support other file types in the future? Was be awesome to crank to some Unreal Tournament tracks.

(+1)

Sorry, not at the moment. I have some concerns about performance, but also really just want to scope the project down to a manageable size.

Hey 1.13 update looks great, It seems to really improve playback of many mods I have, but I did find one you might want to take a look at, "MagicPockets_intro.mod" while it plays back ok enough, it almost has a bit of jerky pausing going on with some of the notes in the mod (like it has some kind of 1/2 second pause "note" in the entire mod track. Maybe some other kind of oddity happening you might be able to resolve.. thanks for all your fantastic work.

Thanks, I’ll check it out when I have time.

Found the bug. The song should play nice in 1.14

(1 edit)

I can only seem to get songs to be recognized if I put them into the "Demo" folder, is there anyway to make my own folder to keep them apart from from the main files?  I tried putting mods in Data/user.xxxx.fi.outgunned.amigotracker {where xxxx was my userID number} and it didnt seem to recognize them.. ??? Can you elaborate on this maybe give some specific examples on how this works as I can't seem to get it working.

That’s odd. It should have worked.

The directory is created automatically when you start the app, so there’s no need to create it yourself. You can also have subdirectories in the latest version and they’ll show up in the file browser too.

I restarted my playdate and it seems to have worked, the directory was there, it just wasnt finding the mod files I added, initially the mods I added were not showing up in the ram disk, now they do after restarting the device, thanks!

Great that you got it working!

I’ll add restart to the documentation in case someone else encounters it. Might be a weird Playdate file system thing.

Here’s what my Data folder looks like in disk mode. settings.json is created at startup and modplayer.cache when you load a song.

And this is how it shows up in the app.

This is awesome! If you would make it a real tracker, not just a player, I would give you my creditcard number :)

It sure would be sweet, but a full tracker is a huge undertaking. Maybe some day. :)

Love this player, but I noticed a mod I have (a favorite of mine) "mr. cox in mumbai.mod" has some weird playback issues, it kinda works, but kinda doesn't .. I know your player is still new and working issues out but wanted to throw this mod out to you as a possible test mod .. thanks for your work!

Sounds like a timing thing. I’ll see what I can do

Turns out there were three separate bugs affecting the song. Works pretty well now :)

-> Fixed in 1.10

Nice thanks for taking a look! Will be looking forward to giving it a go!